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Virtual Reality and Robots are changing how humans will find love life in 2050

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[h=1]Humans could soon be having sexual relationships with robots, a top academic has claimed.
Dr Helen Driscoll said advances in technology mean the way in which humans interact with robots is set to change drastically in the coming years.
Dr Driscoll, a leading authority on the psychology of sex and relationships, said 'sex tech' was already advancing at a fast pace and by 2070, physical relationships will seem primitive.
Already you can order a mannequin partner online. And robotic, interactive, motion-sensing technology is likely to become more and more central to the sex industry in the next few years.
"It could really start to enable mannequin partners to 'come to life'", according to Dr Driscoll, from the University of Sunderland.




She said: "We tend to think about issues such as virtual reality and robotic sex within the context of current norms.
"But if we think back to the social norms about sex that existed just 100 years ago, it is obvious that they have changed rapidly and radically.
Robophilia may be alien now, but could be normal in the near future as attitudes evolve with technology.
"As virtual reality becomes more realistic and immersive and is able to mimic and even improve on the experience of sex with a human partner; it is conceivable that some will choose this in preference to sex with a less than perfect human being."
Dr Driscoll adds: "People may also begin to fall in love with their virtual reality partners."



This is an issue explored in the recent film Her, in which Joaquin Phoenix's character falls in love with an operating system. In the hit drama Humans, Anita is a robot who has sex with the father of the family that has bought her.
Dr Driscoll said she believes that: "This may seem shocking and unusual now, but we should not automatically assume that virtual relationships have less value than real relationships. The fact is, people already fall in love with fictional characters though there is no chance to meet and interact with them."
Dr Driscoll has shown that there are already many people living alone, people who have not been able to find a partner or have lost a partner who virtual relationships could benefit. Virtual sexual partners may provide significant psychological benefits for them as a virtual partner will be better than no partner at all.


For those already in an intimate relationship, she warns that the psychological impact will depend on how they handle the co-existence of real and virtual relationships.
She said: "Most people successfully integrate other forms of virtual reality into their lives, but virtual sex - not to mention love - will be seen by some as infidelity, and this will present real challenges to some relationships.
"In the world of the future, we could well see human relationships increasingly conducted entirely online.
"And, as some people start to prefer technologically enhanced virtual sex to sex with humans, we may also see greater numbers of people living alone, spending more time in virtual reality."


Based on data suggesting that many young Japanese people are already avoiding sex and intimate relationships there are some suggestions that this may already be happening. Japanese men are already taking their virtual girlfriend apps away on holiday with them to the island of Atami.
Dr Driscoll adds: "Currently the lack of human contact could be harmful. Humans are naturally sociable and a lack of human contact could lead to loneliness which is linked to various mental and physical health problems.
"But, in the long term, technology may overcome these problems.
"When eventually there are intelligent robots indistinguishable from humans - apart from their lack of bad habits, imperfections and need for investment - not only are we likely to choose them over 'real' humans but psychologically we will not suffer if we are not able to tell the difference."

Source:
http://www.mirror.co.uk/news/uk-news/sex-robots-the-norm-50-6190575



[/h]
 
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People will have mechanical involvement unto the last. Instead of "chinna veedu" at a diiferent house, people will have robots within the house.
 
Well if Universal Consciousness pervades animate and inanimate objects then I guess its fine..in fact it would solve all problems of guys who cant find brides at the same time it would be a good method to bring down the population of the world cos no robot will get pregnant at least for now.

But there is one important fact that has to be taken into consideration..and that is body temperature.

The Robot's body need to have a temperature of 36.5 to 37 C in order to "feel" human during sexual intercourse.

For women too it would be good..one can enjoy polyandry without the social stigma! and no need to worry about pregnancy!LOL
 
As long as science and technology doesn't think beyond the physical, nothing real is possible. It will continue to offer only transient solutions and happiness.
 
Well if Universal Consciousness pervades animate and inanimate objects then I guess its fine..in fact it would solve all problems of guys who cant find brides at the same time it would be a good method to bring down the population of the world cos no robot will get pregnant at least for now.

Do you have doubt. What happened to your advaitic belief? UC is all pervading. Otherwise it cant be universal. There will be no pregnancies as the children when needed in order to populate the world, will come from artificial wombs managed outside human bodies.

But there is one important fact that has to be taken into consideration..and that is body temperature.
The Robot's body need to have a temperature of 36.5 to 37 C in order to "feel" human during sexual intercourse.

LOL. It is the easiest that I can think of. I can write out a 10 line algorithm and the temperature at the appropriate places will be taken care of by micro thermisters and embedded systems in tandem with my programme for a micro computer. The temperatures can be managed to plus or minus 0001 degree C.

For women too it would be good..one can enjoy polyandry without the social stigma! and no need to worry about pregnancy!LOL

True. But we will have a host of new kind of problems. We may have to occasionally stand in the court for deserting our robot partner. The robot partner will climb the witness stand and swear in the name of God by placing the hands over a copy of Bible and state its case that I had changed the PW and ID and had a fling at another virtual entity using the same hardwares before getting back to my old buddy like a faithful husband/wife returning from the chinnaveedu with a asattu sirippu.

I am stopping because I do not want to add another asattu sirippu -- LOL.
 
As long as science and technology doesn't think beyond the physical, nothing real is possible. It will continue to offer only transient solutions and happiness.

Isnt everything transient? :)

Long time no talk shri sravna :)
 
Dear Auh,

No, transience is only within space and time. So a solution that overcomes this limitation only can provide universal and timeless solutions.

Shri Auh,

I was preoccupied with a problem. That is the reason I was not able to participate in the forum. Hope I can spend some time in the forum from now on.
 
Dear Auh,

No, transience is only within space and time. So a solution that overcomes this limitation only can provide universal and timeless solutions.

Shri Auh,

I was preoccupied with a problem. That is the reason I was not able to participate in the forum. Hope I can spend some time in the forum from now on.

Welcome Shri Sravna! I thought you had quit the forum permanently.
 
Well if Universal Consciousness pervades animate and inanimate objects then I guess its fine..in fact it would solve all problems of guys who cant find brides at the same time it would be a good method to bring down the population of the world cos no robot will get pregnant at least for now.

But there is one important fact that has to be taken into consideration..and that is body temperature.

The Robot's body need to have a temperature of 36.5 to 37 C in order to "feel" human during sexual intercourse.

For women too it would be good..one can enjoy polyandry without the social stigma! and no need to worry about pregnancy!LOL

It is not an ordinary lol; scholarly lol.
 
Latest cover story in Time Magazine

I will post more about how the porn industry has jumped into this head first to make the most of this new game.
There are pictures that I cannot post but you have to see the face of those in virtual reality to understand what the word 'Bliss' means :)

Source of the story below
http://time.com/3986185/virtual-reality-headset/


Look at any 5 year old - in their lifetime or in their children's lifetime 'significant other or spouse' may include relationships to Robots :)
Imagine explaining your family to an immigration officer at a port of entry. That box is my significant other, smaller boxes are our children!

All ambis and old perverts wanting another spouse have hopes in 50 years !

[h=2]It's going to be a wild ride—and it starts this Christmas[/h]In the August 17 cover story of TIME, we take a deep look at the mainstreaming of virtual reality, the long-promised technology that is now becoming widely available to consumers. Headsets from Facebook’s Oculus, Valve, Sony, Microsoft, Google and many others will start going on sale this year, and competition will increase dramatically through 2016. Throughout this year, we set out to try every major in-development headset out there. These devices promise to change not only entertainment, but education, health, and work. Here’s some of what we learned:
1. Palmer Luckey, the creator of the Oculus Rift, is not your typical nerd…
He’s cheery and talks in normal sentences that are easy to understand. He was homeschooled, and though he did drop out of college, it was California State University, Long Beach, where he was majoring not in computer science but in journalism. He prefers shorts, and his feet are black because he doesn’t like wearing shoes, even outdoors. He doesn’t look like a guy who played Dungeons & Dragons so much as a character in Dungeons & Dragons. He’s a nerd from a different century, working on the problems of a different century.
2. …and he kicked off this revolution by tinkering in his garage.
As an 18-year-old who took apart smartphones and fixed them for cash, Luckey figured out that the solutions to the problems virtual-reality engineers weren’t able to solve were right inside his phone. Now 22, he sold his company, Oculus VR, to Facebook last year for $2.3 billion, allowing it to grow to more than 350 employees in offices in Silicon Valley, Seattle, Dallas and Austin as well as in South Korea and Japan. That’s because, as fantastical as Luckey’s dreams were, Mark Zuckerberg and the rest of the tech industry had a much bigger hope for the sensory-­immersion goggles Luckey used to carry around in a yellow bucket in order to hold loose wires. They had seen the Internet get disrupted by mobile and were wary of being blindsided by the next platform for accessing ­information—which they think might just have been hiding in Luckey’s yellow bucket. (Here’s how Mark Zuckerberg explains VR.)
3. Silicon Valley is pouring money into the concept like crazy.
Venture capitalist Mike Rothenberg, who runs a VR accelerator, says his firm has already secured enough money to invest in a second round of virtual-reality companies this fall. “It’s hard for people to write checks for virtual reality until they try it. Then, not that hard,” he says. He likens this opportunity to the Internet in 1995. “No one calls a company an ‘Internet company’ anymore. In 10 years, everyone will have VR as part of their company.”
MEET VIRTUAL REALITY’S MOST IMPORTANT PIONEERS
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Gregg Segal for TIMEPalmer Lucky, Founder of Oculus, wearing a set of Oculus goggles at the Facebook headquarters in Menlo Park, Calif. on June 23, 2015.


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4. But Luckey doesn’t feel pressure to bring out the Rift by Christmas, even though others will have come out by then.
“If the iPhone were introduced in any quarter, it would have been a hit. I doubt they were saying, ‘What’s important for the iPhone? We have to hit Christmas,’” says Luckey about letting his ­competition beat him to market.
5. Google already has a low-tech version, dubbed Cardboard(because that’s what it’s made of), on the market.
Through a program called Expeditions, Google has already sent 100 classrooms a field trip in a box; teachers use Cardboards to lead kids through natural, architectural and Martian wonders. The company worked with partners like the Smithsonian and the American Museum of Natural History to create 3-D images not unlike those in the plastic viewfinders that were popular in the 1970s. This comparison isn’t lost on Google, which has a deal with Mattel to put out a version of Google Cardboard in a View-Master.
6. Valve, the gaming company that will be first of the high-end manufactures to market with its Vive headset this year, is full of true believers who can’t wait for you to get your hands on VR.
The Vive is different because it lets you walk around in a virtual environment, rather than staying seated in your chair. The headset alerts you when you’re near a wall, but it requires you to have a 16-by-12-ft. (5 by 4 m) empty room in your house. Jeep Barnett, who has worked on the project from the beginning, isn’t worried. “Sell your dining-room table and eat over your sink,” he says. “If you have a pool table, get rid of that. Get a Murphy bed. People are going to find a space. You have a space for your car because you have to have the superpower of getting downtown in 20 minutes.”

7. Sony, which also has a headset coming out for the Playstation 4, says the hardware is becoming less important than the software.
Richard Marks, a senior researcher at Sony, says that in the past few months it has gotten the hardware far enough along that the software will now matter more. Already, he says, what game designers call “talent amplification” is more impressive than he imagined. “I can point at something and have the force and levitate it, and it really feels like I’m doing it. When you play a game, you say, ‘I died.’ But in virtual reality, man, it’s even more powerful.” I try a few more games before I’m ushered out so they can clear the room for a VIP. As I walk out, Steven ­Spielberg walks in.
8. Some of the coolest applications have nothing to do with gaming.
In the most impressive virtual-­reality experience I have, I use a program called Tilt Brush (since purchased by Google, which has a bunch of high-end virtual-reality projects it’s keeping quiet) to paint in three dimensions. Walking around dripping neon, I paint in the sky in a way that makes me never need to try LSD.
9. Microsoft is trying to leapfrog everybody else with its ownHololens, which is technically augmented reality since it projects holograms onto the real world.
Alex Kipman is in charge of the Hololens, having overseen Microsoft Kinect, the Xbox add-on that allowed people to control what happens onscreen by waving their hands and using their voices, like in Minority Report. When the first version of Kinect was released five years ago, it was the coolest thing Micro­soft had ever made. Kipman is also cool. He’s got a Brazilian accent and dresses like a man who takes Burning Man seriously: shiny gray pants; a long jacket with embroidery; blunt, shoulder-length hair. “If I told people at Microsoft I wanted to make virtual reality, they would have nodded their head yes,” he says. But Kipman wants to save us from spending yet more time on our computers instead of with one another. “Virtual reality is not embracing that which makes us human. Kinect was about ­embracing what’s in all of us. Humans exist in the real world. Holograms say, ‘Hey, technology has become sophisticated enough today that we’re ready to go beyond being stuck behind pixels all day long.’” Holograms, he believes, will reverse our isolation and inactivity.
SEE THE INCREDIBLY GOOFY EVOLUTION OF VIRTUAL REALITY HEADSETS
07-virtual-reality-headsets.jpg
1988Andrew Mishkin wearing a 3-D virtual display helmet that is connected to a six-wheeled roving vehicle. The rover was meant to explore the surface of Mars and send back information." data-fullscreen="[{ "width": 800, "src": "https://timedotcom.files.wordpress....ty-headsets.jpg?quality=65&strip=color&w=833" }, { "width": 1440, "src": "https://timedotcom.files.wordpress....y-headsets.jpg?quality=65&strip=color&w=1610" }, { "width": 1920, "src": "https://timedotcom.files.wordpress....y-headsets.jpg?quality=65&strip=color&w=2147" }]" data-loaded="true" style="-webkit-font-smoothing: antialiased; box-sizing: border-box; -webkit-tap-highlight-color: transparent; border: 0px; height: auto; max-width: 100%; display: block; margin: 0px auto; max-height: 100%; left: 0px; position: absolute; right: 0px; top: 277.796875px; transform: translateY(-50%);">

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1993"Reality +" at the Virtual Reality Systems 93 show was described as a next generation, multi-player virtual reality entertainment system that gave a high sense of movement in a computer-generated world revealed in a head-mounted display. " data-fullscreen="[{ "width": 800, "src": "https://timedotcom.files.wordpress....ty-headsets.jpg?quality=65&strip=color&w=769" }, { "width": 1440, "src": "https://timedotcom.files.wordpress....y-headsets.jpg?quality=65&strip=color&w=1486" }, { "width": 1920, "src": "https://timedotcom.files.wordpress....y-headsets.jpg?quality=65&strip=color&w=1982" }]" data-loaded="true" style="-webkit-font-smoothing: antialiased; box-sizing: border-box; -webkit-tap-highlight-color: transparent; border: 0px; height: auto; max-width: 100%; display: block; margin: 0px auto; max-height: 100%; left: 0px; position: absolute; right: 0px; top: 277.796875px; transform: translateY(-50%);">

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1993The 3-player Budweiser virtual reality mask at the Food Marketing Institute's International Supermarket Industry Convention and Educational Expostion in Chicago." data-fullscreen="[{ "width": 800, "src": "https://timedotcom.files.wordpress....ty-headsets.jpg?quality=65&strip=color&w=838" }, { "width": 1440, "src": "https://timedotcom.files.wordpress....y-headsets.jpg?quality=65&strip=color&w=1636" }, { "width": 1920, "src": "https://timedotcom.files.wordpress....y-headsets.jpg?quality=65&strip=color&w=2181" }]" data-loaded="true" style="-webkit-font-smoothing: antialiased; box-sizing: border-box; -webkit-tap-highlight-color: transparent; border: 0px; height: auto; max-width: 100%; display: block; margin: 0px auto; max-height: 100%; left: 0px; position: absolute; right: 0px; top: 277.796875px; transform: translateY(-50%);">

11-virtual-reality-headsets.jpg
1993A Virtual Reality contraption at the Sci Fi Channel booth at The National Cable Television Association annual convention, in San Francisco." data-fullscreen="[{ "width": 800, "src": "https://timedotcom.files.wordpress....ty-headsets.jpg?quality=65&strip=color&w=370" }, { "width": 1440, "src": "https://timedotcom.files.wordpress....ty-headsets.jpg?quality=65&strip=color&w=715" }, { "width": 1920, "src": "https://timedotcom.files.wordpress....ty-headsets.jpg?quality=65&strip=color&w=953" }]" data-loaded="true" style="-webkit-font-smoothing: antialiased; box-sizing: border-box; -webkit-tap-highlight-color: transparent; border: 0px; height: auto; max-width: 100%; display: block; margin: 0px auto; max-height: 100%; left: 0px; position: absolute; right: 0px; top: 277.796875px; transform: translateY(-50%);">​

Roger Ressmeyer—Corbis1988 Andrew Mishkin wearing a 3-D virtual display helmet that is connected to a six-wheeled roving vehicle. The rover was meant to explore the surface of Mars and send back information.


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10. There’s debate within the community about what VR is really good for.
Jeremy Bailenson, who founded Stanford’s Virtual Human Interaction Lab in 2003, doesn’t think that his life’s work is the final platform. He thinks people will get hurt walking into walls or when a dog darts across the room. He thinks the glasses will never be comfortable to wear for long periods. And that an all-virtual world is creepy. “I’m actually a Luddite. I don’t play video games. I don’t have a Facebook account,” he says. At the Tribeca Film Festival’s symposium on virtual reality this year, he warned the audience against making entertainment for virtual reality. “Do you want to be in the trash compactor in Star Wars? No, you don’t. If Jaws felt like what you just did in my lab, no one would ever go in the ocean again.” VR, he believes, is an empathy machine and should be saved for that purpose.
11. Hollywood also has had mixed reactions.
But when one VR pioneer showed virtual reality to director James Cameron—the technology-pushing cre­ator of Avatar, Titanic and Terminator—in May 2013, Cameron stated that he had no use for it. “This has very little to do with controlling the viewers’ attention,” says a colleague. “It’s not necessarily a medium for filmmakers.”
 
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