[h=1]Razer acquires Ouya’s Software Platform[/h] July 27, 2015 Kishore Ganesh Leave a comment
One of the first successful Kickstarter Projects was Ouya, and the missteps of the company behind it were perhaps a sign of the things to come, a sign of the pitfalls of crowdfunding.
Ouya was the vision of a $99 microconsole platform based on Android, and while it wooed everyone with attractive images and big promises, in the end, it became an unsupported platform that had failed to garner developer support, leading it to rot in the sidelines.
It was the epitome of a failed crowdfunding project, with a goal that had been surpassed many times over, yet the project wasn’t what it promised to be.
Now the road for Ouya finally seems to be coming to an end with an acquisition from Razer. Of course, for consumers, it doesn’t mean much and could even be detrimental to the Ouya Platform, but then, probably no one uses it now anyways.
Razer has confirmed that it is acquiring Ouya’s software platform, and it will all be integrated in Razer’s larger plan of making it big with the Android TV platform.
To start with, the 1000 games accrued over Ouya’s lifetime prove to be an impressive starting-lineup for Razer’s current and upcoming Android TV microconsoles.
Ouya’s hardware would not be acquired, meaning that Ouya’s hardware would essentially cease to exist after the acquisition is completed.
However, the news is not all glum for Ouya-owners, since Razer would be supporting them for a year, and more importantly, they would receive various exclusive discounts and freebies for migrating over to Forge TV, which is Razer’s own Android TV microconsole. Razer would help in account migration, and would generally ensure that everything runs smoothly.
As for Ouya, its legacy would live on as Razer’s publishing department, pushing games through the Android TV Platform to countries all around the world, reaching an audience of a scale that Ouya couldn’t even dream of.
Over 15 employees from Ouya would be working at Razer for bringing indie-developers on board. Others would be overseeing the transition and would be leaving once it is over.
What do you think? Can Razer make the Android microconsole more popular?
http://techgeekforever.com/2015/07/27/razer-acquires-ouyas-software-platform/
One of the first successful Kickstarter Projects was Ouya, and the missteps of the company behind it were perhaps a sign of the things to come, a sign of the pitfalls of crowdfunding.
Ouya was the vision of a $99 microconsole platform based on Android, and while it wooed everyone with attractive images and big promises, in the end, it became an unsupported platform that had failed to garner developer support, leading it to rot in the sidelines.
It was the epitome of a failed crowdfunding project, with a goal that had been surpassed many times over, yet the project wasn’t what it promised to be.
Now the road for Ouya finally seems to be coming to an end with an acquisition from Razer. Of course, for consumers, it doesn’t mean much and could even be detrimental to the Ouya Platform, but then, probably no one uses it now anyways.
Razer has confirmed that it is acquiring Ouya’s software platform, and it will all be integrated in Razer’s larger plan of making it big with the Android TV platform.
To start with, the 1000 games accrued over Ouya’s lifetime prove to be an impressive starting-lineup for Razer’s current and upcoming Android TV microconsoles.
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The store itself would be rebranded and relaunched as Cortex for Android TV.Ouya’s hardware would not be acquired, meaning that Ouya’s hardware would essentially cease to exist after the acquisition is completed.
However, the news is not all glum for Ouya-owners, since Razer would be supporting them for a year, and more importantly, they would receive various exclusive discounts and freebies for migrating over to Forge TV, which is Razer’s own Android TV microconsole. Razer would help in account migration, and would generally ensure that everything runs smoothly.
As for Ouya, its legacy would live on as Razer’s publishing department, pushing games through the Android TV Platform to countries all around the world, reaching an audience of a scale that Ouya couldn’t even dream of.
Over 15 employees from Ouya would be working at Razer for bringing indie-developers on board. Others would be overseeing the transition and would be leaving once it is over.
What do you think? Can Razer make the Android microconsole more popular?
http://techgeekforever.com/2015/07/27/razer-acquires-ouyas-software-platform/